| 000 | 00625nam a22002177a 4500 | ||
|---|---|---|---|
| 999 |
_c32778 _d32778 |
||
| 005 | 20220329110423.0 | ||
| 008 | 220329b ||||| |||| 00| 0 hin d | ||
| 020 | _a9781484244562 | ||
| 040 | _aNISER LIBRARY | ||
| 041 | _aEnglish | ||
| 082 |
_a004.925.2 _bHAL-P |
||
| 100 | _aHalladay, Kyle | ||
| 245 |
_aPractical shader development _b:vertex and fragment shaders for game developers |
||
| 260 |
_aBristol: _bApress, _c2019. |
||
| 300 |
_axxi, 381p. _bpd. _c25cm. |
||
| 650 | _aCOMPUTER SCIENCE | ||
| 650 | _aCOMPUTER GAMES PROGRAMMING | ||
| 650 | _aCOMPUTER GRAPHICS | ||
| 650 | _aSHADER DEVELOPMENT | ||
| 942 | _cBK | ||