Practical shader development (Record no. 32778)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 00625nam a22002177a 4500 |
| 005 - DATE & TIME | |
| control field | 20220329110423.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 220329b ||||| |||| 00| 0 hin d |
| 020 ## - ISBN | |
| International Standard Book Number | 9781484244562 |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | NISER LIBRARY |
| 041 ## - Language | |
| Language | English |
| 082 ## - UDC Number | |
| Classification number | 004.925.2 |
| Book Number | HAL-P |
| 100 ## - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Halladay, Kyle |
| 245 ## - TITLE STATEMENT | |
| Title | Practical shader development |
| Sub Title | :vertex and fragment shaders for game developers |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
| Place of publication, distribution, etc | Bristol: |
| Name of publisher, distributor, etc | Apress, |
| Date of publication, distribution, etc | 2019. |
| 300 ## - PHYSICAL DESCRIPTION | |
| Pages | xxi, 381p. |
| Other Details | pd. |
| Dimension | 25cm. |
| 650 ## - Subject | |
| Subject | COMPUTER SCIENCE |
| 650 ## - Subject | |
| Subject | COMPUTER GAMES PROGRAMMING |
| 650 ## - Subject | |
| Subject | COMPUTER GRAPHICS |
| 650 ## - Subject | |
| Subject | SHADER DEVELOPMENT |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Koha item type | Book |
| Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Location (home branch) | Sublocation or collection (holding branch) | Date acquired | Koha issues (times borrowed) | Koha full call number | Barcode (Accession No.) | Koha date last seen | Koha date last borrowed | Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Universal Decimal Classification | NISER LIBRARY | NISER LIBRARY | 28/02/2022 | 1 | 004.925.2 HAL-P | 23151 | 14/05/2022 | 14/04/2022 | 29/03/2022 | Book |
